steamconf go to top
nancy otero STEAMConf

Nancy Otero

Director of Learning / Founder and CEO Kitco, San Francisco, CA, USA

Nancy’s biggest passion is human learning, she has spent the last fifteen years working with educational organizations designing environments that mix technology with project-based learning. Nancy was the Founding Director of Learning Design at Portfolio School, a project-based learning school in NYC. Students from this program are the youngest presenters -6, 8, and 9 years old- at Stanford’s conference FabLearn. She was the Director of Professional Development at the Beam Center in NYC, where she created a program that served more than one hundred teachers and thousands of students. She co-founded FAB!, a non-profit in Mexico that works with underserved communities for 5 years. Nancy was a OpenAI fellow, and a software engineer in her previous life. She has a Master in Learning, Design and Technology from Stanford University.

Mariona A. Cíller STEAMConf

Mariona A. Cíller

Co-founder and director of SokoTech and STEAMConf, Barcelona.

Graduated cum laude from the University of Illinois with a double major in Fine Arts (B.F.A.) in Visual Communication and Art History disciplines. Master of Science (M.Sc), Mass Media & Management Studies, and Assistant Professor at the same university teaching classes on free software tools and open culture. Her thesis Free Culture Project, which fuses the potential of technology with the transforming power of education, is a turning point in her career towards territories of reinvention of the world of teaching and learning hand in hand with emerging technologies. Postgraduate in Design Research & Management Educational Evaluation and Research from the Higher Institute of Education and Sciences of Lisbon (ISEC), she has a diploma from the Fab Academy (CBA - MIT) and currently is a PhD student in Computer Sciences & Human Computer Interaction at Pompeu Fabra University (UPF). In 2015, she co-founded SokoTech, a digital social innovation laboratory, bringing together an intersectoral team of experts in the conception and production of projects on the arts, science, and technology frontier.

Curt Gabrielson STEAMConf

Curt Gabrielson

Director of the Salinas Community Science Workshop, (CSW), San Francisco, CA, USA.

After learning the most useful things in life growing up on a hog farm, Curt learned physics at MIT and education at the Exploratorium Teacher Institute. He taught science from junk in China, Timor-Leste, India and California. He worked at Mission Science Workshop for 2 years, started and ran the Watsonville CSW for 11, and worked beside José Sánchez at the Greenfield CSW for 2 years.

Oriol Codina STEAMConf

Oriol Codina

IT engineer, social educator and a permaculture enthusiast, director of Education at SokoTech, Barcelona.

He has more than 4 years of experience in creating and providing science programs for underserved communities in San Francisco, CA. As a Director of Education at SokoTech, he is currently teaching and developing Tinkering programs to teachers from high-need schools in Barcelona. His mission is to give a voice to vulnerable groups and empower them through education and leadership programs. He also advocates for creating healthy places in our communities.

Rosemarie T. Truglio STEAMConf

Rosemarie T. Truglio

Senior Vice President of Curriculum and Content at Sesame Workshop, New York, NY, USA.

She is responsible for the development of the interdisciplinary curriculum on which Sesame Street is based and oversees content development across platforms (e.g., television, publishing, toys, home video, and theme park activities). She also oversees the curriculum development for all new show production, including Esme & Roy, airing on HBO.

From 1997 to 2013, she oversaw all educational research pertaining to program development, the results of which informed both the production and creative decisions for how to enhance the entertaining and educational components of linear and interactive content. Before joining Sesame Workshop in 1997, she was an Assistant Professor of Communication and Education at Teachers College, Columbia University.

Dr. Truglio has written numerous articles in child and developmental psychology journals and presented her work at national and international conferences. Her current book is Ready for School! A Parent’s Guide to Playful Learning for Children Ages 2 to 5, published by Running Press (2019). Additionally, she is co-editor of “G is for Growing: Thirty Years of Research on Children and Sesame Street” (2001), published by Lawrence Erlbaum Associates. Dr. Truglio currently serves on several advisory boards: NSF: Child Trends News Service and Read Alliance Advisory Council. She previously served on the National Advisory Child Health and Human Development Council (NICHD); Lego Foundation Research & Innovation Network; NSF REESE grant entitled Collaborative Research: Using Educational DVDs to Enhance Preschooler’s STEM Education; PBS KIDS Next Generation Media; Learning Through Play Children’s Museum of Manhattan: All the Way to K and Beyond!; the Children’s Digital Media Center Advisory Board; the National Association for Media Literacy Education; PlayAbility Scale Board/Parent’s Choice Foundation; and The Ultimate Block Party/Learn Now. Dr. Truglio received a Ph.D. in Developmental and Child Psychology from the University of Kansas, and a B.A in Psychology from Douglass College, Rutgers University. She received distinguished alumni awards from Douglass College (2005), University of Kansas (2013), Rutgers University (2014), and the University of Kansas Women’s Hall of Fame (2015).

Oscar Luigi Anzivino STEAMConf

Luigi Anzivino

Professional Development Lead for the Exploratorium’s San Francisco Tinkering Studio, CA, USA.

A former neuroscientist, a magician, and a survivor of academia. He focuses on developing, documenting, and sharing with others in the field rich learning experiences, with the goal of creating a physical, cultural, and social space that is safe for trying out tentative ideas, not knowing the right answer, and developing the skill of posing—even more than solving—interesting problems.

Sandra Romero Lopez STEAMConf

Sandra Romero López

Member of the Magnet Project and of the management team of the Montessori School of Rubí (Barcelona).

Graduated in English / French-Spanish Translation and Interpretation from the Autonomous University of Barcelona (UAB) and is a specialist teacher in Foreign Language from the University of Barcelona (UB). She holds a Teaching Certificate. She has specialized in language learning using globalized methodologies. Convinced of the importance of transversality in education, she works to implement and promote STEAM vocations in educational center workshops. She is part of the management team of the Montessori School of Rubí and member of the Magnet Project, projecting Tinkering in the day to day of schools.

Jie Qi STEAMConf

Jie Qi

Multi-disciplinary designer, inventor,Co-founder and CEO of Chibitronics, Florida, FL, USA.

Co-founded in 2014 Chibitronics, a company that produces creative learning toolkits. Her mission is to combine art with engineering to empower creators of all backgrounds to make their own expressive and personally meaningful technologies. A 2017 fellow of the Berkman Klein Center for Internet and Society at the Harvard University Law school, Jie created PatentPandas.org, a resource to teach patent law through friendly panda comics, share real life inventors’ stories and connect independent creators to free legal counsel.

Jie holds a B.S. in mechanical engineering from Columbia University and an M.S. and Ph.D. in media arts and sciences from the MIT Media Lab, where she was a member of the Responsive Environments, High-Low Tech and Lifelong Kindergarten groups. Jie has exhibited internationally, including at the Museum of Modern Art, Exploratorium Museum, Ars Electronica, Boston Museum of Fine Arts, MIT Museum, and Shenzhen Design Society.

Her work has been featured on WIRED, Fast Company, Huffington Post, Scientific American, The Atlantic, the Financial Times and the New York Times. She has given invited talks and workshops across diverse venues including MIT, Harvard, Rhode Island School of Design, NYU, LEGO, Google, Microsoft, and the White House Office of Science and Technology Policy.

Natalie Freed STEAMConf

Natalie Freed

Education Team Member of Chibitronics, Austin, TX, USA.

A STEAM Education doctoral student at the University of Texas, Austin, and part of the Chibitronics Education Team. She holds a B.S. and M.S. in Computer Science from Arizona State University and a M.S. from the MIT Media Lab. She has worked as an exhibit developer, taught high school computer science, and has led workshops on paper circuits, the mathematics of bookbinding, and other intersections of tech and craft.

Khadija El Aadmi Laamech STEAMConf

Khadija El Aadmi Laamech

Research Group of Interactive and Distributed Technologies for Education (TIDE- UPF), Barcelona.

Graduated in graphic and product design and with a master’s degree in user experience (UX) and interaction design, Khadija is currently a doctoral student at UPF’s engineering school in the Information and Communication Technologies department. She has a special interest in technological well-being through UX and the design of interfaces in educational environments, this being the main field of her research and development of her professional activity.

Subscribe to our newsletter